![]() ![]() How it all connects though through your choices is brilliant. I enjoyed reading the conclusion of each character and my effect upon their life, but I wish it could have been shown with vignettes like it was for some of the characters it deemed worthy. Sadly the epilogue was exhausting with the amount of long pages of character summary to sift through. ![]() It was serviceable, but a bit choppy at points. Also I thought the writing was decent but never really rose to the level that I thought would rival a great novel. I think its low detail presentation was a tactful strategy that allowed them to go all in on a truly branching narrative. It worked for its purpose, but wasn’t great to look at I wasn’t a fan of its muddy colors and I found the bloom to be excessive and irritating to the eye. It becomes very repetitive with these ethereal, undulating, heartbeat-like rhythms that start to wear thin over many hours making choices and wandering its various mini-worlds. I think it falls flat in some respects, in particular the music department. It’s all one continuous stream of pivotal moments, not self-contained episodes. That is the absolute greatest thing about this game is you live with your choices and they keep coming back to inform your next decisions they are not one-off’s like most choice-based narrative games. You become invested in Whit and his families’ journey through their lives, shaping it in ways that seem to be monumental. You become invested Has a very slow start but develops into a vast and branching narrative the likes of which I have never experienced before. Has a very slow start but develops into a vast and branching narrative the likes of which I have never experienced before. ![]()
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