![]() ![]() By visiting plati.market you agree that plati.market may use cookies to be processed by Google Analytics and Yandex.Metrika. Please read this cookie policy carefully before using plati.market operated by us. ![]() Or put them into matches with other people!įull blown level editor with over 10k user created levelsĬreate your own custom in-game trails (visible when you hit super-speed) Local and online multiplayer! Can you have 2 players on a couch against 2 other players on the internet? Yes of course!īots enabled - play on your own with several AI opponents. Use weapons like missiles, mines and grappling hooks to screw over your friends, and make new enemies! Keep up with the fastest player in-game, or fall offscreen and get eliminated! Run, jump, swing around, fire rockets, grapple onto people to knock them off screen. SpeedRunners is a 4 player competitive platformer with grappling hooks, power-ups, and interactive environments. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around - to make the competition fun and fast. In a city filled with superheroes, getting to crimes becomes a competition on its own. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen! One of the most competitive games you´ll ever play. it should be clearer, with bigger text and a "slo-mo" effect when you pass by the respective areas.Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. ![]() (see the mobile ports of classic Sega games for what I'm talking about) i think that this alone would take this rating to the next level.ģ: the tutorial. i think the whole control system should be able to be placed anywhere on screen and should be able to be resized. i suggest an 8-direction on screen Dpad to allow for the best possible way to control movement (jumping, sliding, and sprinting) with options to move those back to separate buttons. The slider and buttons are not the way to go for a game like this (but they still should be options). i really don't like the controls for this version of the game, i think that they should start from square 1 and redesign the controls to allow for a more free-flowing feel of movement. i don't know if this is a design decision, but i think embracing the full screen display of the X series would improve the gameplay and gamefeel for the current gen phones.Ģ: the controls. ![]() Still, great job, TinyBuild!īefore we start talking about improving this game, ill say I've played speedrunners on PC and Xbox.ġ: iPhone X series compatibility. I have nothing to really complain, but that doesn’t mean it is as good as Hello Neighbor. It is kind of fitting, so I decided that this makes sense. I came here to review Unfair mode and how one bot has a speed advantage, but then realized that it is literally called Unfair mode. I’ve only seen one bug with the golden grapple that makes the two people pinned on either side of a rock, stuck until one dies. But I’ve kind of just realized I have nothing to review negatively. Remember, in every review, the more minor things I report mean the game is better because I believe improvement is always possible, and try to look for any possible flaw. I feel like that is mostly because people don’t purchase the whole game and judge it only on the first act.Īnyways, onto the real game. I cannot describe my shock of hello neighbor being rated 3.9 stars while this was rated 4.6 stars. First, I must say that it doesn’t come close to how great hello neighbor is, but still deserves 4.5 stars, but since tinybuild is tied for first for my favorite mobile game developers, I bumped it up to a five star. ![]()
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